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In astonishingly general terms, there are three general strategies employed. You must be able to hop between strategies almost instantly as the course of the match unfolds.
The Blockade
This involves creating a 6-thick wall of checkers, or at a minimum as deep as you can manage, to barricade in the opponent’s pieces that are located on your 1-point. This is deemed to be the most suitable tactic at the begining of the game. You can assemble the wall anyplace within your eleven-point and your 2-point and then shuffle it into your home board as the match advances.
The Blitz
This involves locking your home board as quick as possible while keeping your challenger on the bar. i.e., if your challenger tosses an early 2 and shifts one piece from your one-point to your 3-point and you then toss a five-five, you will be able to play 6/1 6/1 eight/three eight/three. Your opponent is then in big-time difficulty because they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This plan is where you have 2 or more checkers in your opponent’s inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It needs to be employed when you are extremely behind as it much improves your opportunities. The better areas for anchors are near your competitor’s lower points and also on adjacent points or with one point in between. Timing is crucial for a competent backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break up this right away, while your challenger is moving their checkers home, seeing that you do not have any other spare pieces to move! In this case, it is more tolerable to have checkers on the bar so that you can maintain your position up until your opposer gives you a chance to hit, so it will be an excellent idea to attempt and get your opposer to hit them in this case!
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