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In astonishingly simple terms, there are three main plans used. You need to be agile enough to switch techniques almost instantly as the course of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at least as thick as you are able to manage, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most acceptable course of action at the start of the match. You can create the wall anywhere inbetween your 11-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your competitor on the bar. i.e., if your opposer tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one 8/3 eight/three. Your opponent is now in serious dire straits taking into account that they have 2 pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have 2 or higher anchors in your opponent’s inner board. (An anchor spot is a point consisting of at least two of your checkers.) It needs to be used when you are significantly behind as this strategy greatly improves your chances. The better places for anchor spots are near your opponent’s smaller points and also on abutting points or with a single point in between. Timing is essential for an effectual backgame: besides, there is no point having 2 nice anchors and a complete wall in your own inner board if you are then required to break apart this right away, while your challenger is getting their pieces home, considering that you don’t have any other extra checkers to move! In this case, it’s better to have pieces on the bar so that you can maintain your position up till your competitor gives you an opportunity to hit, so it can be a great idea to attempt and get your challenger to hit them in this case!
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