In extraordinarily general terms, there are three general plans employed. You need to be able to switch techniques almost instantly as the action of the game unfolds.
The Blockade
This consists of building a 6-deep wall of pieces, or at a minimum as thick as you might manage, to barricade in the competitor’s checkers that are located on your 1-point. This is considered to be the most adequate tactic at the start of the game. You can assemble the wall anywhere between your 11-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This is comprised of closing your home board as quick as possible while keeping your opponent on the bar. e.g., if your challenger rolls an early two and shifts one piece from your 1-point to your three-point and you then toss a five-five, you are able to play six/one six/one 8/3 eight/three. Your competitor is then in serious trouble because they have two pieces on the bar and you have closed half your inner board!
The Backgame
This strategy is where you have two or more pieces in your opponent’s inner board. (An anchor is a position consisting of at least two of your pieces.) It should be employed when you are significantly behind as this action much improves your chances. The better areas for anchor spots are near your competitor’s lower points and either on abutting points or with one point separating them. Timing is critical for a competent backgame: at the end of the day, there is no reason having two nice anchors and a solid wall in your own inner board if you are then required to break up this right away, while your challenger is getting their pieces home, because you do not have any other extra checkers to move! In this situation, it is more favorable to have checkers on the bar so that you might preserve your position up till your challenger gives you a chance to hit, so it will be a great idea to attempt and get your challenger to hit them in this situation!
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