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In very simple terms, there are 3 chief techniques used. You must be agile enough to hop between strategies quickly as the action of the game unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at least as thick as you might achieve, to lock in your opponent’s pieces that are located on your 1-point. This is deemed to be the most adequate strategy at the begining of the match. You can create the wall anywhere inbetween your 11-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This involves locking your home board as quick as possible while keeping your competitor on the bar. e.g., if your competitor rolls an early two and moves one piece from your one-point to your three-point and you then roll a 5-5, you will be able to play 6/1 six/one 8/3 eight/three. Your challenger is then in serious trouble since they have two pieces on the bar and you have locked half your inside board!
The Backgame
This plan is where you have two or higher checkers in your competitor’s home board. (An anchor spot is a position occupied by at least 2 of your checkers.) It should be used when you are decidedly behind as it much improves your opportunities. The best locations for anchors are near your opponent’s smaller points and also on adjacent points or with a single point in between. Timing is crucial for a powerful backgame: after all, there’s no point having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this right away, while your competitor is shifting their checkers home, considering that you do not have other spare pieces to move! In this case, it’s better to have pieces on the bar so that you are able to preserve your position up till your competitor provides you an opportunity to hit, so it may be a great idea to try and get your opposer to get them in this situation!
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