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As we dicussed in the last article, Backgammon is a casino game of talent and luck. The goal is to move your checkers safely around the game board to your inner board and at the same time your opponent moves their chips toward their inner board in the opposing direction. With competing player pieces moving in opposing directions there is bound to be conflict and the requirement for particular tactics at specific instances. Here are the two final Backgammon tactics to finish off your game.
The Priming Game Strategy
If the aim of the blocking strategy is to hamper the opponents ability to shift their pieces, the Priming Game strategy is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a damaged position if he/she at all tries to escape the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your board. Once you’ve successfully built the prime to stop the movement of your opponent, your competitor doesn’t even get to toss the dice, that means you move your pieces and roll the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game strategy are very similar – to hinder your competitor’s positions hoping to improve your chances of winning, but the Back Game plan uses seperate tactics to do that. The Back Game plan is commonly utilized when you are far behind your competitor. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot late in the game. This technique is more complex than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the pieces are relocated is partly the result of the dice toss.
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