In extraordinarily simple terms, there are three fundamental tactics used. You want to be agile enough to switch tactics almost instantly as the course of the match unfolds.
The Blockade
This comprises of creating a 6-deep wall of pieces, or at least as deep as you can achieve, to block in the competitor’s checkers that are located on your 1-point. This is judged to be the most acceptable tactic at the begining of the game. You can create the wall anyplace within your 11-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as quickly as as you can while keeping your challenger on the bar. For example, if your opposer rolls an early 2 and moves one piece from your one-point to your 3-point and you then roll a five-five, you will be able to play 6/1 six/one eight/three 8/3. Your competitor is now in big-time difficulty because they have two pieces on the bar and you have closed half your inner board!
The Backgame
This plan is where you have 2 or higher pieces in your opponent’s inner board. (An anchor spot is a point occupied by at least two of your pieces.) It must be played when you are extremely behind as this plan much improves your chances. The better locations for anchors are close to your competitor’s lower points and either on adjacent points or with one point in between. Timing is important for an effective backgame: after all, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then required to break apart this right away, while your opponent is moving their pieces home, because you do not have any other extra pieces to move! In this case, it’s more tolerable to have pieces on the bar so that you are able to preserve your position up till your opponent provides you an opportunity to hit, so it may be a great idea to attempt and get your opposer to get them in this case!
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