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In exceptionally general terms, there are 3 basic plans employed. You want to be able to hop between strategies quickly as the action of the game unfolds.
The Blockade
This consists of creating a 6-deep wall of pieces, or at least as deep as you are able to manage, to barricade in the opponent’s checkers that are located on your 1-point. This is considered to be the most adequate course of action at the start of the game. You can build the wall anywhere inbetween your eleven-point and your two-point and then shuffle it into your home board as the game continues.
The Blitz
This is composed of closing your home board as fast as as you can while keeping your opposer on the bar. For example, if your opposer rolls an early two and moves one checker from your 1-point to your three-point and you then toss a 5-5, you can play six/one six/one eight/three 8/3. Your challenger is then in serious dire straits due to the fact that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a point occupied by at a minimum 2 of your pieces.) It needs to be employed when you are decidedly behind as this strategy much improves your circumstances. The strongest areas for anchor spots are towards your opponent’s lower points and either on adjoining points or with a single point in between. Timing is critical for a competent backgame: besides, there is no point having two nice anchors and a solid wall in your own home board if you are then required to dismantle this right away, while your competitor is moving their checkers home, taking into account that you do not have other spare pieces to shift! In this case, it is better to have pieces on the bar so that you can maintain your position until your opponent provides you a chance to hit, so it may be a wonderful idea to try and get your challenger to get them in this situation!
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