In astonishingly simple terms, there are 3 fundamental plans used. You want to be agile enough to switch techniques instantly as the action of the match unfolds.
The Blockade
This consists of creating a 6-deep wall of pieces, or at a minimum as deep as you might manage, to block in the opponent’s pieces that are located on your 1-point. This is deemed to be the most adequate strategy at the begining of the match. You can assemble the wall anywhere inbetween your eleven-point and your two-point and then shuffle it into your home board as the game advances.
The Blitz
This is composed of locking your home board as fast as as you can while keeping your competitor on the bar. For example, if your challenger tosses an early 2 and shifts one piece from your one-point to your three-point and you then toss a five-five, you can play six/one 6/1 eight/three 8/3. Your opponent is then in big-time difficulty considering that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This strategy is where you have 2 or higher anchors in your competitor’s inner board. (An anchor spot is a point filled by at least two of your checkers.) It needs to be used when you are significantly behind as it much improves your circumstances. The best places for anchors are near your competitor’s smaller points and also on adjacent points or with one point in between. Timing is critical for a powerful backgame: at the end of the day, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to dismantle this straight away, while your opponent is getting their checkers home, seeing that you don’t have any other extra checkers to move! In this situation, it is better to have pieces on the bar so that you can preserve your position until your opponent provides you an opportunity to hit, so it can be a good idea to try and get your opponent to hit them in this case!
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