In very general terms, there are 3 general game plans employed. You need to be able to hop between tactics quickly as the action of the game unfolds.
The Blockade
This is comprised of building a 6-thick wall of pieces, or at least as thick as you are able to manage, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most suitable strategy at the begining of the match. You can build the wall anyplace inbetween your 11-point and your two-point and then shuffle it into your home board as the match continues.
The Blitz
This is composed of closing your home board as fast as as you can while keeping your competitor on the bar. i.e., if your competitor rolls an early two and shifts one piece from your 1-point to your three-point and you then toss a 5-5, you will be able to play six/one six/one eight/three eight/three. Your opposer is now in big-time difficulty since they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s inner board. (An anchor spot is a position consisting of at a minimum 2 of your checkers.) It needs to be employed when you are extremely behind as it greatly improves your opportunities. The better places for anchors are near your competitor’s lower points and also on adjacent points or with one point in between. Timing is critical for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchors and a complete wall in your own home board if you are then forced to break down this straight away, while your challenger is shifting their pieces home, because you do not have other additional pieces to shift! In this case, it is more favorable to have checkers on the bar so that you might preserve your position up till your opposer gives you an opportunity to hit, so it may be a good idea to try and get your competitor to get them in this case!
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