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In astonishingly simple terms, there are three basic tactics used. You want to be able to hop between tactics instantly as the action of the match unfolds.
The Blockade
This is composed of creating a 6-deep wall of checkers, or at a minimum as thick as you might manage, to lock in your opponent’s checkers that are located on your 1-point. This is deemed to be the most adequate strategy at the begining of the match. You can build the wall anywhere between your 11-point and your two-point and then move it into your home board as the game advances.
The Blitz
This consists of locking your home board as quick as as you can while keeping your opposer on the bar. i.e., if your opposer rolls an early 2 and moves one checker from your one-point to your three-point and you then toss a 5-5, you are able to play six/one 6/1 8/3 8/3. Your opponent is then in big-time calamity since they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have two or more anchors in your competitor’s home board. (An anchor is a position consisting of at least 2 of your pieces.) It should be employed when you are decidedly behind as it greatly improves your opportunities. The strongest places for anchors are towards your opponent’s lower points and also on abutting points or with a single point separating them. Timing is important for a powerful backgame: after all, there is no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break down this straight away, while your challenger is getting their checkers home, seeing that you do not have other extra checkers to move! In this case, it is better to have pieces on the bar so that you might preserve your position up till your competitor gives you an opportunity to hit, so it can be an excellent idea to attempt and get your opposer to hit them in this case!
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