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As we have dicussed in the last article, Backgammon is a casino game of ability and luck. The aim is to move your chips safely around the board to your home board and at the same time your opponent shifts their checkers toward their inside board in the opposing direction. With competing player checkers heading in opposite directions there is going to be conflict and the requirement for specific strategies at particular instances. Here are the two final Backgammon plans to round out your game.
The Priming Game Plan
If the purpose of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game plan is to completely stop any activity of the opposing player by assembling a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a damaged position if he ever attempts to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your board. After you’ve successfully built the prime to stop the movement of the competitor, the opponent doesn’t even get to roll the dice, and you shift your chips and toss the dice yet again. You will be a winner for sure.
The Back Game Plan
The objectives of the Back Game plan and the Blocking Game tactic are similar – to hurt your competitor’s positions in hope to improve your odds of succeeding, however the Back Game plan utilizes seperate tactics to do that. The Back Game tactic is generally utilized when you’re far behind your competitor. To compete in Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to employ in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partially the result of the dice toss.
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