In extraordinarily general terms, there are three main game plans employed. You want to be agile enough to switch game plans quickly as the course of the match unfolds.
The Blockade
This is composed of building a 6-deep wall of checkers, or at a minimum as thick as you are able to manage, to block in the opponent’s pieces that are on your 1-point. This is judged to be the most suitable strategy at the begining of the match. You can build the wall anyplace between your eleven-point and your two-point and then shift it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your opposer on the bar. For example, if your opposer tosses an early two and shifts one checker from your one-point to your three-point and you then roll a 5-5, you will be able to play 6/1 6/1 eight/three 8/3. Your challenger is now in big-time difficulty due to the fact that they have two checkers on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s inner board. (An anchor is a point filled by at least 2 of your checkers.) It should be used when you are decidedly behind as this strategy greatly improves your chances. The best places for anchor spots are near your opponent’s smaller points and either on adjacent points or with a single point separating them. Timing is critical for an effective backgame: at the end of the day, there’s no reason having two nice anchors and a complete wall in your own home board if you are then forced to break apart this right away, while your competitor is moving their pieces home, because you do not have other spare pieces to shift! In this case, it’s better to have pieces on the bar so that you are able to maintain your position up until your opponent gives you a chance to hit, so it may be a great idea to attempt and get your challenger to get them in this case!
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