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In astonishingly simple terms, there are three main strategies used. You want to be able to switch game plans quickly as the course of the match unfolds.
The Blockade
This involves assembling a 6-deep wall of pieces, or at least as thick as you might achieve, to barricade in the competitor’s pieces that are located on your 1-point. This is judged to be the most adequate tactic at the start of the match. You can build the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the match progresses.
The Blitz
This is composed of closing your home board as quick as as you can while keeping your opponent on the bar. e.g., if your opposer tosses an early 2 and shifts one checker from your one-point to your 3-point and you then roll a 5-5, you will be able to play 6/1 6/1 eight/three 8/3. Your competitor is then in big-time trouble considering that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or higher checkers in your competitor’s home board. (An anchor spot is a point consisting of at a minimum two of your pieces.) It needs to be employed when you are significantly behind as it greatly improves your circumstances. The best locations for anchors are towards your opponent’s lower points and either on abutting points or with one point in between. Timing is critical for an effectual backgame: at the end of the day, there is no reason having two nice anchor spots and a complete wall in your own inner board if you are then required to break up this straight away, while your competitor is getting their pieces home, owing to the fact that you don’t have any other spare checkers to move! In this situation, it is more favorable to have pieces on the bar so that you are able to maintain your position up till your opposer gives you a chance to hit, so it will be an excellent idea to try and get your competitor to get them in this case!
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