In exceptionally simple terms, there are three main plans employed. You must be able to hop between techniques instantly as the action of the match unfolds.
The Blockade
This is composed of building a 6-deep wall of pieces, or at a minimum as deep as you are able to manage, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most adequate strategy at the begining of the game. You can assemble the wall anyplace between your eleven-point and your 2-point and then shift it into your home board as the match advances.
The Blitz
This involves locking your home board as fast as possible while keeping your competitor on the bar. e.g., if your opponent rolls an early 2 and moves one piece from your one-point to your 3-point and you then roll a five-five, you will be able to play six/one 6/1 eight/three eight/three. Your challenger is then in serious trouble because they have two pieces on the bar and you have closed half your inner board!
The Backgame
This plan is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a position consisting of at a minimum two of your pieces.) It should be played when you are decidedly behind as it much improves your chances. The best locations for anchors are towards your opponent’s lower points and either on abutting points or with one point in between. Timing is important for an effective backgame: besides, there is no reason having two nice anchors and a complete wall in your own home board if you are then required to dismantle this right away, while your opponent is shifting their checkers home, considering that you don’t have any other extra pieces to shift! In this case, it’s more tolerable to have pieces on the bar so that you can maintain your position until your opposer provides you an opportunity to hit, so it will be a wonderful idea to try and get your opponent to get them in this case!
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