As we dicussed in the last article, Backgammon is a casino game of skill and pure luck. The aim is to shift your checkers safely around the board to your home board and at the same time your opposition moves their chips toward their home board in the opposing direction. With competing player checkers heading in opposite directions there is going to be conflict and the need for specific tactics at particular instances. Here are the last two Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking tactic is to hamper the opponents ability to move her chips, the Priming Game tactic is to completely stop any activity of the opposing player by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a bad position if she ever tries to leave the wall. The ambush of the prime can be setup anyplace between point 2 and point 11 in your half of the board. After you’ve successfully assembled the prime to block the movement of the competitor, the competitor does not even get to toss the dice, and you move your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Plan
The aims of the Back Game plan and the Blocking Game strategy are very similar – to hinder your opponent’s positions in hope to better your chances of succeeding, however the Back Game technique utilizes alternate techniques to achieve that. The Back Game plan is commonly employed when you are far behind your opponent. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to use in Backgammon seeing as it requires careful movement of your pieces and how the pieces are moved is partially the result of the dice toss.
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