As we dicussed in the previous article, Backgammon is a game of talent and good luck. The aim is to move your checkers carefully around the game board to your inside board while at the same time your opposition shifts their checkers toward their inner board in the opposite direction. With opposing player chips shifting in opposing directions there is going to be conflict and the need for particular tactics at specific instances. Here are the last two Backgammon tactics to finish off your game.
The Priming Game Tactic
If the purpose of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game tactic is to completely barricade any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or end up in a bad position if she at all tries to leave the wall. The trap of the prime can be established anywhere between point 2 and point 11 in your board. After you have successfully built the prime to prevent the movement of the opponent, the opponent does not even get a chance to toss the dice, and you move your checkers and toss the dice again. You will be a winner for sure.
The Back Game Plan
The goals of the Back Game tactic and the Blocking Game tactic are similar – to hinder your opponent’s positions in hope to better your chances of succeeding, but the Back Game plan utilizes seperate techniques to do that. The Back Game tactic is generally employed when you’re far behind your competitor. To play Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to use in Backgammon seeing as it needs careful movement of your chips and how the checkers are moved is partly the outcome of the dice toss.
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