In astonishingly general terms, there are three basic techniques used. You want to be agile enough to hop between tactics almost instantly as the course of the game unfolds.
The Blockade
This is comprised of building a 6-deep wall of checkers, or at least as deep as you can manage, to block in the competitor’s checkers that are on your 1-point. This is judged to be the most adequate strategy at the start of the game. You can create the wall anywhere inbetween your eleven-point and your two-point and then move it into your home board as the game progresses.
The Blitz
This involves locking your home board as fast as as you can while keeping your challenger on the bar. e.g., if your opponent rolls an early two and shifts one checker from your one-point to your three-point and you then toss a five-five, you can play 6/1 six/one 8/3 eight/three. Your opponent is then in big-time trouble considering that they have 2 pieces on the bar and you have closed half your home board!
The Backgame
This strategy is where you have two or more checkers in your opponent’s inner board. (An anchor spot is a point filled by at least 2 of your checkers.) It needs to be used when you are decidedly behind as this strategy greatly improves your opportunities. The strongest areas for anchors are near your competitor’s lower points and either on adjoining points or with a single point separating them. Timing is important for an effectual backgame: besides, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then forced to break apart this right away, while your challenger is shifting their checkers home, taking into account that you don’t have other spare pieces to move! In this case, it is better to have checkers on the bar so that you might maintain your position up till your opposer gives you a chance to hit, so it will be an excellent idea to attempt and get your opponent to get them in this situation!
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